[How] Bypass Unity3D’s “Hold on” Import on Launch
Sometimes it takes forever for Unity to launch. Especially when you have a lot or large assets. For some of our projects it could take hours for Unity to actually launch the editor. It’s super annoying...
View Article[Fix] Google Play – App 0 Supported Devices
I had this issue the other day saying my app upload to the Google Play Store has 0 supported devices. After hours of checking and testing everything, the issue was found in the AndroidManifest.xml....
View ArticleOutlook.com Report Phishing Button
After more than 3 years, the Outlook.com team finally decided to remove the “Report Phishing“-option from the “Not Spam” menu, and made it its own dedicated button! The old placement was so confusing...
View Article[FIX] Unity3D Cloud Build Missing Sprites
I was making a build the other day using Cloud Build, but some of the sprites were missing for some reason. Everything looked fine on a local build though. Turns out I had the sprites in a folder...
View Article[Unity3D] #DEVELOPMENT_BUILD not working in PreBuild Script...
I was trying to get some logic to work in a PreBuild script whether the build is a development build or not using the define symbol #DEVELOPMENT_BUILD. It works in regular scripts, but apparently it...
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